EA never learns (it seems) en

By Lightmanone1984 on Sunday 31 May 2015 18:55 - Comments (14)
Category: -, Views: 4.613

*this piece is in English*

You would think EA would have learned from fiasco's in the past. Take for example the most recent one about this subject; Simcity.
How I looked forward to that game. I was so excited to learn that game was announced by EA, by the same makers nonetheless and would get the graphical upgrade it so desperately needed. And multiplayer support. Something that I myself don't need that much, but oh well, there are plenty of gamers who welcome it, so that's fine.
And then it happened *Always on Internet connection required*
Since we had more then 1 problem with that in the past, we already saw the dark clouds hanging in the sky.. There was no way this was gonna work.. Or.. maybe. You know 2014.. EA, big ass company with loads of money, I mean, they have the knowledge that many players would wanna download and play it from day one, seeing how popular the game was in the past and how many gamers wanted this game to start with.
So, there was no way they would make this a total disaster.
So you would think.

We all know how that turned out. It was such a disaster that the game itself was pretty much unplayable for the first month, and when it finally DID work the interest and excitement was pretty much gone with the bigger part of the community and it slowly died. EA tried to save it some time after that by building in offline support, which they first claimed for months that it was "impossible" to implement that.
Yeah right EA.. impossible.

By that time it was already too late.
So, you would think that because of this HUGE fiasco, EA would have learned it's lesson and be very careful in the future, cause it could cost them so much more money.

RIGHT?

Yeah.

Need for Speed. 2 years no new game. I myself am a huge fan of Need For Speed, but in my opinion the last game that i enjoyed the hell out of was Need for Speed Hot Pursuit from 2010. The games that followed after that all had 1 or more things that annoyed me so much that i pretty much stopped playing pretty soon, and actually went back to that game cause i liked it way more.
But the underground series I loved more then any other game. And it seems they are making a new one.
Oh boy. I don't wanna get my hopes up, but.. seriously.. That sounds amazing.

And then EA comes with the following message:
Need For Speed requires and online (and most likely permanent (red.)) connection.
-sigh-

EA never learns.

Or.... will they reserve several amazon servers so offload the huge interest... It's need for speed.. People will still try it.. But i am afraid that EA is negligent again and will be like: it will be fine.. And just won't offload any server load, meaning that it will be unplayable for the first 2 weeks...

Can't you just confirm single player doesn't require an Internet connection and is just playable from day one?

I don't mind Internet connection, honestly. But at this moment there are like 3 services that have proven to handle huge server loads:

-Facebook
-Google services (including YouTube)
-Twitch

That's about it... (yes yes, there might be more, but hey, this is my blog okay :P )

EA never learns.
Right?
Maybe they will or have?

Only time will tell, but somehow I really doubt it.

Volgende: Waar is Samsung mee bezig? 02-'15 Waar is Samsung mee bezig?

Comments


By Tweakers user GoT, Sunday 31 May 2015 19:44

The irony is that if you download a cracked game, you don't need to be on-line.
In fact, you must be off-line for it to work.

By Tweakers user Damic, Sunday 31 May 2015 19:45

Ask Valve how they do it ;) they know what a huge server load is.

By Tweakers user QinX, Sunday 31 May 2015 20:12

You mention Facebook, Google and Twitch as being able to handle a huge server load. But remember they had plenty of time to ramp up the amount of needed servers.

By Tweakers user Lightmanone1984, Sunday 31 May 2015 21:59

QinX wrote on Sunday 31 May 2015 @ 20:12:
You mention Facebook, Google and Twitch as being able to handle a huge server load. But remember they had plenty of time to ramp up the amount of needed servers.
That is the whole reason why I say: offload to amazon servers. They can handle the increased traffic use or a short while and it will scale up if needed. That's the whole point of that service, that it won't crash with huge traffic increase, without investing too much money in a whole data centre just for those few weeks of top traffic.

By Tweakers user t1mmy, Sunday 31 May 2015 22:45

EA never learns as long as they are making billions. Why would they learn anyway?

By Tweakers user sdk1985, Monday 1 June 2015 00:22

t1mmy wrote on Sunday 31 May 2015 @ 22:45:
EA never learns as long as they are making billions. Why would they learn anyway?
They have been struggling for years. From 2011 to 2015 EBITA (earnings before interest and taxes): 5M 278M 359M 271M 1.28B .

IMO EA is not failing because they have always online DRM, Valve IS making billions with that. They are failing because they are trying to do too many similar games. You cannot release a need for speed every year and expect the quality to be great. It used to take 3-5 years for a reason... At the same time why would consumer buy your inferior product EVERY year.

They are doing the same thing with Battlefield. Battlefield 4 was released very quickly. They were supposed to keep Battlefield 3 alive for years with DLC. Instead they fragemented the playerbase by releasing Battlefield 4 after 2 years.. Again they expect the player to shell out 75 euro for a season pass (!) for something that is basically the same game. And this was not the end of it, by now they also released Hardline. A few years ago a good game would last at least 4 years.

[Comment edited on Monday 1 June 2015 00:26]


By Tweakers user Wailing_Banshee, Monday 1 June 2015 07:41

sdk1985 wrote on Monday 01 June 2015 @ 00:22:
[...]
IMO EA is not failing because they have always online DRM, Valve IS making billions with that.
Let me point out, you don't need to be online at all times to play games on Steam. You must run it online the first time you play, but after that, you can put yourself to offline and never go back online (you won't get any updates, achievements won't be logged, and you can't do multiplayer, but that's only natural).

Even Uplay you can play games always offline, except the very first time (I know from first hand experience, both my husband and I were playing Assassin's Creed II at the same time, from the same steam account and same uplay account.)

By Tweakers user [MAUS], Monday 1 June 2015 08:49

sdk1985 wrote on Monday 01 June 2015 @ 00:22:
[...]
You cannot release a need for speed every year and expect the quality to be great. It used to take 3-5 years for a reason... At the same time why would consumer buy your inferior product EVERY year.
That is the exact same feeling I get, why do they keep coming with 'new' games that are merely an upgrade of the older ones. And why do they charge you for full for those games.
For example Battlefield and FIFA, I would rather pay something for a 'new' dlc than needing to buy a complete 'new' game.
As a matter of fact, I keep losing my interest in games that 'update' every year. I've been a huge fan of Need for Speed, but after they started releasing a slightly different game every year I lost my appetite for it. The same story for Assassin's Creed (Not EA off course), I've lost count since I've played Black Flag. I've played Battlefield 3 with pleasure and also bought Battlefield 4 and Hardline, but I can hardly tell the difference (except from the fact that you're a policeman/robber in Hardline off cours ;))

So, I do not mind paying a lot of money for a good game, but make it a good game and don't ruin it by 'updating' it every year for full price. Just wait two or three years, get the public screaming for a new game and then release a new game which actually is different from the one before it.

By Tweakers user hjkv, Monday 1 June 2015 10:39

Because of this crap I have stopped buying EA games all together. It's just pathetic how they make some minor changes to a game and release it as a successor a year later. For 60 euros...

And yes, EA is always creating issues with online connectivity. We had to wait for GTA V for years, but it was better than you could hope it to be and it worked from day 1.
THAT is what I will gladly pay 60 euros for.

By Tweakers user JerX, Monday 1 June 2015 11:43

Dit leest zo leuk met een Dunglish accentje... "dark clouds hanging in the sky" haha :')

By Tweakers user Chrisz, Monday 1 June 2015 12:25

Damic wrote on Sunday 31 May 2015 @ 19:45:
Ask Valve how they do it ;) they know what a huge server load is.
And even they can't keep their servers running, they have so many issues after releasing a new Counter Strike: Global Offensive DLC or during the Season Sales.

By Tweakers user TyKH, Monday 1 June 2015 15:18

I think that the developers are being pressed to build the games the way they are. Somehow management is blind to the trend of losing many users for these decisions.

It's very simple, requiring an internet connection for singe players means that the game has an expiration date. It is simply not acceptable for users. Gamers know that EA stop servers after +/- 5 years.

Was the XBOX One launch debacle not enough to school the managers that games will not buy into these platforms?! Have other games struggling with internet connections not schooled management?! No.

If they would think for a second they would know that it's not wise to introduce another variable to play a game. And above all, an internet connection. Yes, in Europe our internet infrastructure is actually very good. They are still plenty location where the internet is not stable. The USA, the biggest market, doesn't have a good internet infrastructure.

By Tweakers user dixet, Monday 1 June 2015 16:26

JerX wrote on Monday 01 June 2015 @ 11:43:
Dit leest zo leuk met een Dunglish accentje... "dark clouds hanging in the sky" haha :')
Grappig dat iedereen in het Engels reageert omdat het stuk in Engels geschreven is - door een Nederlandstalige auteur!

By Tweakers user Lightmanone1984, Monday 1 June 2015 19:50

JerX wrote on Monday 01 June 2015 @ 11:43:
Dit leest zo leuk met een Dunglish accentje... "dark clouds hanging in the sky" haha :')
Ehm, even though it's a fairly dutch proverb, it's also very known in english as well. (though not as a proverb of any kind) ;)
---

It's just that EA continues to think that their servers will hold up with the load, but time and again it fails.. You really think that should give a big enough signal.

And it kind of is an open letter to EA yeah.
It's just frustration to see that only (social) media services are equipt to handle it nowadays. I can remember a time when it was terrible to watch an E3 conference online.. Every 2 seconds a new loading screen and then hoping it would continue. Now you can almost be certain that twitch and youtube will get you covered.
Why can't EA or for that matter other services that make you require internet in the first place, be online when they are needed the most.. There are services for hire for just that purpose. Use them people.
I am telling you, the first company that doesn't go offline during a launch and will be up and running from the day of the sale.. Will get high praise, and a good ego boost as well.
(lets not forget the fiasco of DriveClub... )

Comments are closed